August 15, 2010
Walkthrough: Black Mirror II
notes:
At the start of the game, choose between 'Easy' and 'Normal' modes.
In the 'Easy' mode, after a certain number of attempts, puzzles can be skipped and there is more information in the diary.
'Additional Game Help' option is available for both modes.
Roll over the top of the screen to reveal the Main Menu, Save/Load Menu, the diary and the magnifying glass to reveal hotspots.
'Esc' also brings up the Main Menu.
Space bar and 'H' also highlight hotspots.
'D' and 'J' also bring up the journal / diary.
Roll over the lower part of the screen to reveal the inventory.
The right / left arrows at the ends of the inventory scroll it horizontally.
Left click inventory items to use them with other items / screen hotspots.
Right click inventory items to know more about, read or open them.
The cursor becomes red when an item can be used with a hotspot.
Click all hotspots till interactivity ends.
If hotspots remain active and Darren starts repeating his comment about them, they will be relevant later in the game.
Darren's diary notes his commentary on the events, and his task list.
Click at the bottom corners of the pages to flip through.
Use left and right page markers to see the last entry and task respectively.
There is a postcard of Biddeford / Willow Creek in the inventory that allows teleportation to available locations.
Darren can die in certain circumstances. Save often.
Use the automatic save file to reload from just before fatal point.
There is no limit to save files.
Darren can take photos of certain scenes. These are used to unlock 'extras' - photographs and mini-games.
Video extras are unlocked as chapters are completed.
walkthrough:
PROLOGUE
Samuel Gordon is seen running through the forest while his wife Cathrin is searching for him inside Black Mirror Castle. She finds a book in the study and starts to read in shock. Suddenly Samuel appears behind her, they tussle, and she falls to the floor. Her oil lamp smashes and sets fire to the room. Samuel escapes and watches in dismay as Cathrin burns inside.
CHAPTER 1: BIDDEFORD, MAINE, USA
It's 1993. 23-year old Darren Michaels, a student of Physics at a Boston college, is visiting his mother Rebecca at the sleepy tourist town of Biddeford in Maine for his semester break. He works part-time at Fuller's Photo Shop.
Fuller's Photo Shop: Basement
Collect: Carton of Fuses --> Fuse, Developer
Click here for the screenshot of the basement.
Darren has to replace the fuse.
Click the crammed shelf the wall at the right of the staircase.
Take the carton of fuses.
Inventory: Right click the carton to take out the fuse.
Open the fuse box at the left of the crammed shelf.
Click the second cover on top row.
Take out the blown fuse. The holder is empty.
Inventory: Take the new fuse. Place it in the holder.
Click the switch at the bottom right of the box.
Close the fuse box.
Click here for the screenshot of the fuse box.
Click the wooden pallet below the crammed shelf
It exposes the lower shelves.
Take the bottle of developer on the second lowest shelf.
Go upstairs.
Fuller's Photo Shop: Sales Area
Collect: Advertising Sign, Letter for Mrs. Biba, Collection Note
Click here for the screenshot of the sales area.
Darren has to put the shop sign outside.
Click the advertising sign at the bottom right corner of the room.
Click the front door to exit the shop.
Darren sets up the sign and meets Angelina.
Automatically reenter store.
Darren is given a letter for Mrs. Biba at the diner and a collection note to pick up a parcel from the post office.
Automatically exit the shop.
Click here for the screenshot of the side street.
Walk to the harbour promenade, towards the rear of the screen.
Harbour Promenade: Souvenir Shop
Collect: Metal Bar
Click here for the screenshot of the promenade.
Pick up the metal bar on the ground behind the barrel at the left of the souvenir shop.
Harbour Promenade: Souvenir Shop
Collect: Blank Collection Note
Click here for the screenshot of the souvenir shop.
Enter the souvenir shop / post office.
Talk to Rosie, the shop attendant. She's busy chatting with her friend.
Exit the shop.
Click the red convertible parked in front of the shop.
Re-enter the shop.
Rosie's friend leaves to check her car.
Inventory: Give collection note to Rosie. Take Fuller's parcel.
Click the blank collection notes on Rosie's counter.
Ask Rosie for a package for Darren.
While her back is turned, pick up a blank collection note.
Click the stand of travel guides beside the door [important later on].
Exit the shop. Return to the side street.
Walk to town square, towards the front of the screen.
Enter the diner at the right of the square.
Town Square: Biba's Diner
Collect: Bread, Vinegar
Click here for the screenshot of the diner.
A strange man rudely bumps into Darren.
Talk to Mrs. Claire Biba. Darren automatically gives her the letter.
Take bread and vinegar from the middle of the diner counter.
Try to exit the diner.
Talk to Dr. Newhouse of the Biddeford Health Centre.
Darren's mother has missed her appointment with the doctor.
Exit the diner. Return to the photo shop.
Side Street
Meet Angelina on the side street. Talk to her.
She's staying at the Wild Coast Hotel.
Darren has to take her the photos once they are developed.
Watch the strange man come out of the back alley and follow her.
Automatically enter the photo shop.
Fuller's Photo Shop: Sales Area
Talk to Fuller. Darren has to pick up parcel #2 from the souvenir shop.
There's no collection note for this parcel.
But first, to call Mom.
Click the middle door in the left wall of the sales area.
Enter the backroom.
Fuller's Photo Shop: Backroom
Collect: Ballpoint Pen
Click here for the screenshot of the backroom.
Take the ballpoint pen from the cup on the desk.
Click the telephone on the desk.
It's engaged. Fuller comes in and mentions that Darren's mother - Rebecca Michaels - had called.
He says she mentioned the words 'Adrian' and 'mirror'.
Note the safe and the world map with note of "My World Tour" [important later on].
Exit automatically to Rebecca's house.
Rebecca's House: Entryway
Click here for the screenshot of the entryway.
Click the telephone on the table to call 911.
Dr. Newhouse arrives and takes Rebecca to the hospital.
Darren needs to find her insurance papers, medical records and medicines.
Rebecca's House: Living Room
Collect: Pill Dispenser, Handbag --> Insurance Card, Kettle, Bowl
Click here for the screenshot of the living room.
Take the pills dispenser on the centre table in the sitting are.
Click the blue handbag on the single-seater sofa.
The insurance card is added to the inventory.
Take the kettle from the stove on the kitchen counter.
Inventory: Take the kettle.
Use with the sink in the counter. The kettle is full.
Place the kettle back on the stove [important later on].
Click the cupboard below the sink. Take the ceramic bowl.
Note the telescope with compass on the little cupboard bottom left and the headphones behind the TV at bottom right [important later on].
Enter the bathroom at the back of the room.
Rebecca's House: Bathroom
Collect: Medicines
Click here for the screenshot of the bathroom.
Click the cabinet above the sink.
Take the medicines.
Exit to the living room.
Enter the bedroom via door on left wall.
Rebecca's House: Bedroom
Collect: Address Book Key, Address Book
Click here for the screenshot of the bedroom.
Click the flower pot on the window sill.
Take the brass key hidden below.
Click the chest of drawers at top right beside the bed.
Take the address book from the bottom drawer.
Darren need to unlock the address book.
Inventory: Use the key with the address book.
Inventory: Click the open address book.
Darren gets Dr. Wakefield's phone number.
He has to call Dr. Wakefield.
Return to the living room.
Click the cupboard at bottom right to go the entryway.
Rebecca's House: Entryway
Click the telephone to call Dr. Wakefield.
He will fax Darren's mother's medical records to the Health Centre.
Exit the bedroom. Exit the house.
Automatically go to the Health Centre (hospital).
Enter the hospital.
Hospital: Waiting Room
Talk to the nurse at the reception counter.
Automatically give medicines and insurance card.
Wait till the nurse calls.
Rebecca is in a coma with poor chances of recovery.
There is a problem with the insurance card.
Darren needs to find out the status of the last insurance payment.
Automatically exit to Rebecca's hospital room.
Hospital: Rebecca's Room
Collect: Stethoscope, Bedside Table --> Laxative Bottle
Click here for the screenshot of Rebecca's room.
Talk to Dr. Newhouse.
Talk to Rebecca. "Adrian, don't go through the mirror!"
Take the stethoscope on the bed.
Click the bedside table at the left of the bed.
Take the bottle of laxative.
Note the scales below the bed and the cables on the floor at the left of the monitor [important later on].
Exit to the waiting room.
Hospital: Waiting Room
Collect: Magazines, Soda
Click here for the screenshot of the waiting room - main area.
That strange man again!
Talk to the nurse.
Take the magazines from the waiting area table.
Walk to the left of the waiting room.
Click here for the screenshot of the waiting room - left side.
Click the vending machine to get a soda.
Exit the hospital. Return to the photo shop.
Click to enter the photo shop.
Wait - that strange man is talking to Fuller!
Darren needs to eavesdrop.
Exit to the backyard of the photo shop - the space at the right of the window saying 'Photos'.
Fuller's Photo Shop: Backyard
Collect: Tow Rope, Dog Cage --> Water Bowl, Tool Shed --> Fishing Line, Bucket --> Handle
Click here for the screenshot of the backyard.
Click the glass window at the left of the back door.
Darren can't hear what's being said. He needs to go inside.
Click the back door to the photo shop.
Darren needs to open the hook.
Take the tow rope from the bonnet of the car at extreme left.
Click the tool shed at the rear to take a fishing line.
Click the dog cage below the left window.
Take the water bowl.
Click the bucket at the left of the step leading to the back door.
Take the handle.
Inventory: Click fishing line and handle to get makeshift hook.
Use hook with pivoting window above the backdoor.
Automatically enter photo shop.
The strange man is inquiring about Darren and Angelina.
Automatically exit to back yard.
Note the grate and the window grille at the right of the yard [important later on].
Exit to side street. Exit to the harbour promenade.
Enter the souvenir shop.
Harbour Promenade - Souvenir Shop
Collect: Completed Collection Note
Talk to Rosie about second parcel. She wants a collection note.
Exit the shop.
Inventory: Use the ballpoint pen with the blank collection note.
Enter shop. Give completed collection note to Rosie.
The note has to be signed by Puck the mailman.
Exit the shop. Go to Biba's diner.
Town Square: Biba's Diner
Ask Mrs. Biba about the mailman.
She says he'll probably be at the Health Centre.
Exit diner. Go to the hospital.
Hospital: Waiting Area
Ask the nurse about the mailman.
He's left for the day after delivering mail.
Exit to Rebecca's room.
Hospital: Rebecca's Room
Collect: Greeting Card, Signed Collection Note
Click the flowers and cards on the bedside table.
There is a greeting card from Puck and has his signature.
Inventory: Use the completed collection note with the greeting card.
The collection note how has Puck's forged signature.
Exit the room. Exit the hospital. Go to Souvenir Shop.
Harbour Promenade - Souvenir Shop
Collect: Parcel #2 (Photo Paper)
Give Rosie the signed collection note.
Take the parcel.
Exit shop. Go to the photo shop.
Fuller's Photo Shop - Sales Area
Click here for the screenshot of the sales area - left.
Fuller isn't there. Walk to the left side of the sales area.
Click the last door on the left wall to enter the basement.
Fuller's Photo Shop - Basement
Click here for the screenshot of the basement.
The photographic wall was hiding a secret door!
Click the secret door. Confront Fuller.
Automatically exit the photo shop.
Darren needs to get Fuller out of the shop so he can print the photos.
Go to the souvenir shop.
Harbour Promenade - Souvenir Shop
Talk to Rosie about her friend.
Talk to Rosie's friend about modelling.
Tell her that Fuller is a famous photographer in disguise.
Darren need to give her proof of Fuller's work.
Inventory: Click the fashion magazines.
Give the magazines to Rosie's friend.
She leaves for her photo shoot.
Exit the shop.
Go to the side street to see Fuller leaving for his assignment.
Enter the photo shop through the backyard backdoor.
Fuller's Photo Shop - Backroom
Collect: Film of Angelina's Photos
Click here for the screenshot of the safe.
Click the safe on the counter at the right of the room.
Darren has to unlock the safe.
He remarks about how it was done in the olden days.
Inventory: Click the stethoscope.
Click the safe.
Mini-Game: A Safe Opening
Solution: This is a timed game. Rotate the numbers clockwise (CW, left click) and counter-clockwise (CCW, right click) till you hear single-clicks. These are the five numbers: 90 (ACW), 50(CW), 70(CCW), 20(CW), 20(CCW).
Open the safe. Take the film.
Exit to the sales area.
Click the curtains on the left wall to enter the darkroom.
Fuller's Photo Shop - Darkroom
Collect: Distilled Water Bottle, Fixer, Parcel --> Photo Paper, Developed Film, Prints, Mrs. Biba's Letter
Click here for the screenshot of the darkroom.
Pick up the distilled water bottle from the floor near the curtain.
Take the bottle of fixer from behind the water dish on left counter.
Darren will switch the lights off when required.
Inventory: Click the developer bottle.
Pour developer into the developer dish, the left-most tray.
The developer must be diluted.
Inventory: Click the distilled water bottle.
Pour water into developer dish + developer.
Inventory: Click the film.
Put the film in the developer container, at the right of developer dish.
Inventory: Click the developer bottle.
Pour developer into the developer container.
Inventory: Click the bottle of fixer.
Pour fixer into the developer container.
Darren automatically processes the film.
Click the developer container to take the developed film.
Inventory: Right click the parcel to get the photo paper.
Place the photo paper on the enlarger (the right-most machine).
Inventory: Click the distilled water bottle.
Pour distilled water into the water dish, at the left of the enlarger.
Inventory: Click the developed film.
Add the developed film to the enlarger.
Click the enlarger to start developing.
Mini-Game: A New Development
Solution: This requires trial and error to perfect the process. Printing photos has the following steps:
1. Expose for a fixed time (4 seconds)
2. Put exposed photo (inventory) in developer dish till image is clear (10 sec)
Click here for the screenshot of the developed photo.
3. Put developed photo (inventory) in water bath to stop development
Repeat the process for the second photo. Remaining 34 are auto-printed.
The bell rings. Automatically go outside to talk to Mrs. Biba.
She gives Darren a letter for Fuller.
Darren needs a way to open the envelope without damaging it.
Exit the shop by the backdoor. Go to Rebecca's house.
Rebecca's House - Living Room
Click the stove in the kitchen counter. The kettle starts boiling.
Inventory: Click Mrs. Biba's Letter.
Click the steaming kettle.
The steam unfastens the glue of the envelope. 1500 dollars!
Fuller is blackmailing Mrs. Biba. Darren wants to know why.
Enter the bedroom.
Rebecca's House - Bedroom
Collect: Locked Casket, Bank Book, Letter
Click here for the screenshot of the bureau.
Darren need to find receipts for last insurance payment.
Click the bureau.
Mini-Game: Bureau Break-in
Solution: This is a slider puzzle. Click on the pieces of the image to move them till the image is completed. Use the lighter tiles with sky to define to top row first. The top right corner remains blank at the end of the puzzle.
Click here for the solution.
Darren automatically takes the casket and the bank book.
Inventory: Right click the bank book to get the strange letter.
Click here for the screenshot of the letter.
So the insurance payment WAS made.
And Rebecca has been getting $1500 per month from a "C" in Willow Creek, England.
Exit the bedroom. Exit the house. Go to the hospital.
Hospital - Waiting Room
Talk to the nurse.
Darren automatically gives her the bank book and insurance card.
Go to Rebecca's room.
Hospital - Rebecca's Room
Talk to Dr. Newhouse.
He says that Rebecca's injuries are not like those from a car crash. They are more as if she fell from a great height.
Exit room. Exit the hospital. Go to side street.
Side Street
Inventory: Click Mrs. Biba's letter.
Click the front door of the photo shop to drop off the letter.
Exit to the promenade.
Harbor Promenade
Click the 'Wild Coast Hotel' sign at left edge of screen.
Wild Coast Hotel: Outside
Click here for the screenshot of the hotel.
Note the verandah on the left side of the hotel [important later on].
Enter the hotel.
Wild Coast Hotel: Lobby
Click here for the screenshot of the lobby.
Talk to the porter.
Go upstairs to Angelina's room.
Wild Coast Hotel: Angelina's Room
Talk to Angelina. Darren automatically gives her the photos.
She wants a photo shoot.
Darren comments on her bracelet - she got it from her grandmother.
Darren has to develop these photos before their date that evening.
Exit the room automatically.
Go down to the lobby.
Wild Coast Hotel: Lobby
The strange man again!
Darren describes his features [important later on].
Talk to the porter.
Exit the hotel. Go to the souvenir shop.
Harbour Promenade: Souvenir Shop
Collect: Willow Creek Brochure
Click the stand of travel guides at the right of the door.
Read the brocure of Willow Creek.
Exit the shop. Go to the side street. Enter the junk shop.
Junk Shop
Collect: Wire Cutters
Click here for the screenshot of the junk shop.
Talk to Eddie Warner.
Click the wire cutters hanging from the front of the sale counter.
Pay Eddie $2 for them.
Talk to Eddie about blindness.
He wants Darren to identify a coin for him.
Take the coin from Eddie. Refer the coin catalogue on the counter.
Inform Eddie about the coin. It automatically returns to Eddie.
Note the radio in front of the American flag [important later on].
Eddie wants Darren to retrieve his cane from the porter at Wild Coast.
Exit the shop. Go to Wild Coast Hotel.
Wild Coast Hotel: Lobby
Collect: Eddie's Cane
Talk to the porter till he gives up Eddie's cane.
Exit the hotel. Go to the junk shop.
Junk Shop
Collect: Slide Projector
Inventory: Click the cane.
Give the cane the Eddie. Ask him to loan the slide projector.
Exit the shop. Go to the diner.
Biba's Diner: Outside
Collect: Red Bulb
Click here for the screenshot of the diner.
Click the string of lights hanging from the diner's eave.
A red bulb is added to the inventory.
Note the trash can at the right of the screen [important later on].
Exit the diner. Go to Rebecca's house.
Rebecca's House: Living Room
Collect: Angelina's Photos
Click the bathroom door to have Darren automatically print the photos.
Biba's Diner
Darren goes on his date with Angelina.
She opens the casket to reveal a photo of Darren's parents.
END OF CHAPTER 1.
CHAPTER 2: BIDDEFORD, MAINE, USA
The chapter starts with Officer Conley informing Darren of Fuller's murder, most likely by Angelina.
Rebecca's House
Enter the bedroom to freshen up for the new day.
Exit to living room. Exit the house.
Police Station: Common Area
Collect: Photofit
Darren has to help develop a photofit of the strange man.
Mini-Game: Suspect Art
Solution: Darren describes the strange man when he encounters him at the Wild Coast Hotel in the previous chapter, and notes his details in the journal under the entry "Who's The Stranger?". Those points have to be used to complete the image. Each facial feature has a slider below it to rotate through options.
Click here for the solution.
Darren has to find evidence of Fuller blackmailing Mrs. Biba to establish a motive for her.
Exit the police station. Go the Biba's Diner.
Biba's Diner: Outside
Collect: Paper Snippets, Completed Letter
See Mrs. Biba throwing the trash out.
Click the trash can at the right of the diner to search it.
There are some torn pieces of paper in there.
Inventory: Click the paper pieces.
Mini-Game: All Torn Up
Solution: This is a jigsaw puzzle. The torn letter has to be reassembled from the pieces. Left click each pieces to select it, right click to rotate. Pieces lock together when correctly aligned.
Click here for the solution.
Inventory: Right click the completed letter to read it.
Darren now has the blackmail letter.
But he needs to find what Fuller was using to blackmail Biba.
Enter the diner.
Biba's Diner: Inside
Talk to Dr. Newhouse. Learn that Fuller's body is in the mortuary, prepped for the autopsy.
Dr. to Mrs. Biba about the blackmail and her black eye.
Exit the diner. Go to the photo shop, then its backyard.
The police have sealed both doors.
Fuller's Photo Shop: Backyard
Darren has to find another entrance into the shop.
Click here for the screenshot of the backyard.
Inventory: Click the tow rope.
Click the grate on the ground at bottom right.
The rope is tied to the window grille and the grate.
Darren needs a lever to have the rope loop pull out the grate.
Inventory: Click the metal rod.
Click the rope loop.
Enter the open grate.
Fuller's Photo Shop: Basement
Click here for the screenshot of the basement.
Click the photo backdrop on the rear wall.
Darren needs to find a way to remove it without damaging it.
Click the strings hanging from the top left corner of the backdrop.
They are used to lower backdrops. The strings, from left to right, are:
1. Beach
2. Castle
3. Great Wall of China
4. Monument Valley
5. Sphinx
The strings have to be pulled in order to remove the backdrop.
Mini-Game: Around The World
Solution: This is a sequence puzzle. Remember Fuller's plans for the world trip noted on the world map in his backroom? That's the order in which the strings have to be pulled. Referring the "My World Tour" note and the backdrops lowered by each string:
1. Arizona: String 4: Monument Valley
2. Hawaii: String 1: Beach
3. Egypt: String 5: Sphinx
4. China: String 3: Great Wall
5. Europe: String 2: Castle
Click here for the solution.
The backdrop is removed and the secret door is exposed.
Click the door. The number pad needs a code.
Click the floor boards at the foot of the backdrop.
They are concealing a weighing scale.
Darren needs to find out Fuller's weight to load the scale.
Exit the basement.
Have a look in the darkroom if you can spare the time.
Go to the hospital.
Hospital: Waiting Area
There is adelivery note at the left edge of the nurse's counter.
Darren can't take it, or go to the mortuary while the nurse is there.
He has to distract the nurse.
Go to Rebecca's room.
Hospital: Rebecca's Room
Collect: Weighing Scale
Take the scales from under the bed.
Click the cables on the floor at the left of the monitor.
The monitor starts beeping.
Exit the room. Go to the waiting area.
Hospital: Waiting Area
Collect: Delivery Note
Pick up the delivery note before the nurse returns.
Walk left to talk to the guard.
Darren needs a visitor's pass and a package to enter the mortuary.
Exit the hospital. Go to the diner.
Biba's Diner: Inside
Collect: Coffee, ID Badge
Talk to Dr. Newhouse.
Learn about Dick the guard's obsession with security checks.
Ask Mrs. Biba for a cup of coffee.
Inventory: Click the cup of coffee.
Click Dr. Newhouse. Darren spills the coffee on the doctor's labcoat.
Mrs. Biba washes the labcoat and hangs it from the counter.
Click the labcoat. It still has Dr. Newhouse's ID badge on it.
Take the ID badge.
Exit the diner. Go to the harbour promenade. Enter the souvenir shop.
Harbour Promenade: Souvenir Shop
Collect: Empty Carton
Take the carton lying on the floor in front of the souvenir display.
Darren closes it so it looks sealed.
Exit the shop. Go to the hospital.
Hospital: Waiting Area
Talk to the attendant again. He lets Darren in this time.
Automatically enter the morgue.
Hospital: Mortuary
Collect: Syringe, Box 448 --> Fuller's Keys
Click here for the screenshot of the mortuary.
Click the clipboards on the rear wall of the mortuary.
Mini-Game: Personal Effects
Solution: There are six boards. Darren needs to identify which clipboard belongs to Fuller from the list of items, and thereby identify which of the boxes below the clipboard contains Fuller's belongings.
Top row, left to right:
394: Hairbrush, lipstick, car keys, mirror
412: Wallet, keys, Polaroid photo, wedding ring
433: Credit card, earring, anklets
Bottom row, left to right:
448: Wallet, dirver's license, credit card, keys, bills
442: Driver's license, change, baby powder, pacifier
399: Knife, torch, ski mask, etc.
From the contents, clipboard 448 and hence box 448 is Fuller's.
Click here for the solution.
Take box 448 - second from right in the last row - on the trolley.
Darren takes Fuller's keys from the box.
Exit the scene.
Pick up the syringe on the lower shelf of the trolley with the boxes.
Click Fuller's body in the backroom.
Darren needs to weight Fuller's body.
But before that, he needs to divert the guard's attention.
Exit the mortuary.
Hospital: Waiting Area
Talk to the attendant again. He wants a soda.
Enter the mortuary.
Hospital: Mortuary
Inventory: Use the syringe with the laxative bottle.
Inventory: Use the syringe containing laxative with the soda bottle.
The guard's spiked soda is ready.
Exit the mortuary.
Hospital: Waiting Area
Give the guard the soda. He leaves with the bottle, without drinking.
Re-enter the mortuary.
Hospital: Mortuary
Inventory: Click to take the weighing scale.
Click Fuller's body. The body + bier weighs 348 lb.
Darren has to eliminate the bier's weight from this amount.
Inventory: Click to take the weighing scale.
Click the empty stretcher at the left of the room. It weighs 53 lb.
So Fuller weighs 348 - 53 = 295 lbs.
Add a bit more for clothes and lost blood.
Darren weighs 198 lb. So to match Fuller's weight in the basement weighing scale, he needs something that weighs about 90 - 99 lb.
Oh no, Dick's over-reacting again!
Exit the police station. Go to the photo shop basement.
Fuller's Photo Shop: Basement
Click the floor boards in front of the secret door.
Darren automatically adds junk weighing about 90 lbs to the floorboards.
Click the secret door.
Darren needs the code for the numeric pad.
Exit the basement. Go to the backroom.
Fuller's Photo Shop: Backroom
Collect: Cuckoo Clock Key, Wooden Carton --> 4 Negatives
Inventory: Right click Fuller's keys to get the hexgonal wind-up key for the cuckoo clock.
Click the cuckoo clock on the left wall.
Inventory: Click Fuller's keys.
Click the hexagonal hole at bottom right of the clock.
Click here for the screenshot of the clock.
The clock releases a wooden carton.
Inventory: Right click the carton to get 4 negatives.
Exit the backroom.
Fuller's Photo Shop: Sales Area
Inventory: Click the negatives (transparencies).
Click the lightbox on the sales counter.
Mini-Game: Let There Be Light
Solution: Darren has to arrange the four negatives above each other to get the code. Right click to rotate a negative, left click to move it. All negatives except the one with the hospital should be right side up. The hospital neg should be upside down. On the hospital neg, put the other three. Align correctly to get the code 2482.
Click here for the solution.
Exit the sales area. Go to the basement.
Fuller's Photo Shop: Basement
Click the secret door. The number pad comes up.
Click 2, 4, 8, 2, then click enter - the arrow at bottom right.
Click here for the screenshot of the number pad.
Click the door to enter the secret room.
Fuller's Photo Shop: Secret Room
Collect: Brass Ball, Mrs. Biba's Photos
Click here for the screenshot of the secret room.
This is one disturbing torture chamber.
Click the metal locker / cupboard at rear left.
Darren needs to find the mechanism to open the locker.
Click the curtain at the bottom right of the room.
Click the exposed metal plate.
It has a hexagonal opening, possibly for a key.
Click the brass ball on the bottom left bedpost.
Inventory: Right click the ball - it has a hexagonal piece welded to it.
Inventory: Click the ball.
Click the metal plate.
The locker has opened. Click the locker.
Take Mrs. Biba's photos.
Exit the secret room and the basement. Go to the police station.
Police Station: Common Area
Mr. Reginald Borris finally reveals himself!
Exit the police station. Go to Wild Coast Hotel.
Wild Coast Hotel: Lobby
See the porter shooing away seagulls. Enter the hotel.
Talk to the porter about the seagulls.
Darren needs to get the porter away from his desk so he can investigate Angelina's room.
Exit the lobby.
Wild Coast Hotel: Outside
Collect: Bread Crumbs
Inventory: Right click the sliced bread to get breadcrumbs.
Inventory: Click the bread crumbs.
Click the verandah of the hotel.
The porter comes out the shoo away the pigeons.
Enter the hotel.
Wild Coast Hotel: Lobby
Collect: Angelina's Room Key
Click the cabinet behind the porter's station.
Darren automatically picks up the key for Room 5.
Go upstairs to Angelina's room.
Wild Coast Hotel: Angelina's Room
Collect: Microphone Bug, Radio
Click here for the screenshot of the room.
Click the lamp on the right bedside table.
Darren removes a microphone bug.
Click the ventilation shaft on the rear wall.
Take the radio hidden inside.
Exit the room. The porter is back at his station.
Oh, the outrage, the outrage...
Go to the side street. Enter the junk shop.
Junk Shop
Talk to Eddie. Darren automatically returns the slide projector.
To build a two-way radio set, Darren needs:
1. Headphones
2. Compass
3. Copper Wire
4. Metal Tube
Exit the junk shop. Go to the photo shop backyard.
Fuller's Photo Shop: Backyard
Collect: Metal Tube
Click the metal tube Darren had used earlier to open the grate.
Exit the backyard. Go to the diner.
Biba's Diner: Outside
Collect: Cable --> Copper Wire
Inventory: Click the wire cutters.
Click the string of lights hanging from the eave.
The cable is added to the inventory.
Inventory: Use the wire cutters with the cable to get copper wire.
Go to Rebecca's house.
Rebecca's House: Living Room
Collect: Compass, Headphones
Click the telescope on the little cupboard at bottom left.
Take the compass.
Take the headphones from behind the TV at bottom right.
Exit the house. Go to the junk shop.
Junk Shop
Talk to Eddie. He explains how to use the compass.
Exit automatically to the beach.
Click here for the screenshot of the compass.
Click the dial to rotate the compass face.
The beeping will increase in frequency, maximising at 73.
At this time the hand on the meter will be at the red end.
Click the red button at bottom right to record the reading.
Exit automatically to the junk shop.
The location of the transmitter is mapped to a boat.
Exit automatically to the boat.
Click here for the location of the boat.
Boat: Upper Deck
Click here for the screenshot of the upper deck.
Note the boom, paddle and box below the seat [important later on].
Exit to the lower deck.
Boat: Lower Deck
Collect: Folder A, Transparent Sheet With Lines, Photos, Key, Ring, Floppy Disk, Laptop
Click here for the screenshot of the upper deck.
Click the laptop on the desk at the back of the room.
It has information on Willow Creek!
Click the folder marked "A" beside the laptop.
Take the transparent sheet with lines on it.
Take the folder, which seems to be a dossier on Angelina.
Take the photos behind the bust beside the folder.
Click the desk drawer below the laptop.
Take the key.
Click the seat at the right of the room.
Click here for the screenshot of the seat.
It has a locked compartment.
Inventory: Click the key.
Click the locked compartment.
It contains the ship's power generator [important later on].
Click the picture "Road To El Dorado" on the left wall.
Inventory: Click the transparent sheet.
Click the picture.
Mini-Game: Mapping It
Solution: Darren has to place the transparent sheet over the map such that the points on the map and the sheet mark out a route to El Dorado (marked in a circle near the bottom right of the map). Right click to rotate the map, left click to drag it.
The route is: South West, South, South East, E, North East, North West
Click here for the solution.
Click the painting above the bust to reveal a safe.
Mini-Game: A Safe Voyage
Solution: There are six direction codes to be revealed by rotating the dial of the safe. Refer the El Dorado route: SW, S, SE, E, NE, NW. Left click to turn anticlockwise, and right click for clockwise. Change from left to right click and back after every code entry to go to the next.
Click here for the solution.
Take the ring and the floppy disk from the safe.
Inventory: Click the floppy disk.
Click the laptop. Damn! No power.
Click the seat box with the power generator. Click the generator.
Darren needs gas for the generator.
Go to the upper deck.
Boat: Upper Deck
Collect: Gas Can
Click the box under the seat on the left.
Take the gas can.
Exit to the lower deck.
Boat: Lower Deck
Click the seat with the generator.
Inventory: Click the gas can.
Click the generator, then again to start it.
Click the laptop.
Whoa. And whoa!
Exit automatically to the upper deck.
Boat: Upper Deck
This is a timed sequence and Darren has only one chance.
Click the boom.
Darren automatically hits Borris with the paddle.
Exit automatically to rendezvous with Angelina.
Angelina leaves to investigate Willow Creek in England.
Darren gets a call from the hospital a few days later...
...and then a call from Angelina.
END OF CHAPTER 2.
CHAPTER 3: WILLOW CREEK, ENGLAND, UK
Darren flies to England to search for Angelina.
Gordon's Palace Hotel: Outside
Click here for the screenshot of the hotel.
Walk left and note the pile of leaves near the car [important later on].
Enter the hotel.
Gordon's Palace Hotel: Inside
Collect: Room 12 Key, Postcard Map, Knife
Click here for the screenshot of the lobby.
Talk to Murray the manager about Angelina.
Darren is given his room key when he pays for the room.
Click the postcard stand at the right of Murray.
Take the postcard + map of the locations of the murders 12 years ago.
Take the knife from the dishes on the centre table in the sitting area.
Note the guestbook on the counter in front of Murray, the key board behind him, the lockboxes behind the central pillars, the souvenir box at the right end of the counter, and the bottle of Schnapps on the centre table [important later on].
Talk to Murray again. Learn about the soul keys.
Exit towards the room via door at the rear of the lobby.
Gordon's Palace Hotel: Corridor
Collect: Matches, Newspaper, Two 1.5 Volt Batteries
Click here for the screenshot of the corridor.
Darren needs the key to enter Angelina's room.
Click the ashtray on the centre table in the sitting area.
Darren takes the matches from the ashtray.
Take the newspaper from the centre table.
Note the bookshelf [important later on].
Click the clock on top of the bookshelf.
Darren needs to unscrew it.
Inventory: Click the knife.
Click the clock. Two 1.5V batteries are added to the inventory.
Exit to the lobby. Exit the hotel.
Gordon's Palace Hotel: Outside
Darren needs to get Murray to leave the lobby.
Walk to the pile of leaves at left.
Inventory: Click the newspaper.
Click the leaves.
Inventory: Click the matches.
Click the leaves.
Enter the hotel.
Gordon's Palace Hotel: Lobby
Collect: Angelina's Room Key, Schnapps Bottle
Tell Murray about the fire outside. He runs out.
QUICKLY grab the bottle of Schnapps on the centre table.
QUICKLY grab Angelina's room key off the key board.
If there's time, check the guestbook.
Exit the lobby. Go to the corridor.
Gordon's Palace Hotel: Corridor
Inventory: Click Angelina's room key.
Click Angelina's room door.
Gordon's Palace Hotel: Angelina's Room
Collect: Woolen Thread, Sleeping Potion, Angelina's Notes
Click here for the screenshot of the room.
Click the woolen blanket on the bed at right.
Darren takes a woolen thread from the blanket.
The bed appears to have been moved. Click the bed.
Darren moves the bed to remove a circular metal cover underneath.
Darren needs the combination to open the cover.
Note the lemons with wooden stick and the squat glass on the desk [important later on].
Click the little cabinet below the TV at left.
Darren takes the sleeping potion from inside.
Click Angelina's photo on the left wall.
Her notes are hidden behind the photo.
The papers are are apparently blank - invisible ink (lemon + stick).
Inventory: Click the matches.
Click the notes. One corner is revealed.
Darren needs a steady source of heat to read the whole message.
Inventory: Click the woolen thread.
Click the squat drinking glass.
Inventory: Click the bottle of Schnapps.
Click the squat drinking glass.
Inventory: Click the matches.
Click the squat drinking glass.
Click Angelina's notes. Click the makeshift candle.
Inventory: Right click to read Angelina's notes.
Learn that the tree is a symbol of a secret sect interested in dark powers.
Exit the room. Exit the hotel.
Go to Willow Creek village.
Willow Creek Village: Left Side
Click here for the screenshot of the left side of the village.
Darren (literally) runs into Miss Valley, the librarian.
Talk to Miss Valley.
She runs away at the mention of the tree symbol.
Return to the left side of the village.
Click the rope tied to the canal jetty at right.
It brings up a bucket full of canal water [important later on].
Click the door of the pub at left.
Willow Creek Village: Outside Pub
The pub is closed since the owner is at the chilli stall.
Exit right to the village. Go to the fair.
Willow Creek Village: The Fair
Talk to Tom the barkeeper / chilli stall owner.
Click here for the screenshot of the fair.
Learn that Ms. Valley has been disturbed since her little brother Vic was sacrified by Samuel Gordon 12 years ago.
Exit to the village. Walk to the right side.
Willow Creek Village: Right Side
Click here for the screenshot of the right side of the village.
The library is shut at the moment.
Click the museum door to enter.
Willow Creek Village: Museum
Click here for the screenshot of the museum.
Note the broken glass display case at the left of the room.
Note the bubble bottle on the counter [important later on].
Note the cupboard with cleaning supplies at the right of the antique telephone [important later on].
Click the Gordon chronicles - the big book in the glass case.
Click here for the screenshot of the chronicles.
Darren needs the key to unlock the case and take the book.
Go the the 'Black Museum' at the back of the museum.
Click here for the screenshot of the Black Museum.
Note the shredder and the pivoting window above it [important later].
Exit to the main museum.
Talk to Bobby.
Learn that the broken case had a black ball, stolen recently.
Lady Victoria has forbidden the chronicles from being taken out of the case.
Bobby is hungry. Darren needs to get Bobby some food.
Exit the museum. Go to the fair.
Willow Creek Village: The Fair
Collect: Chilli
Talk to Tom. Take a plate of chilli for Bobby.
Exit the fair. Go to the museum.
Willow Creek Village: The Museum
Collect: Sparkler, Bubble Mixture Bottle
Talk to Bobby. Darren automatically gives him the chilli.
Get a sparkler in return.
After 5 minutes, talk to Bobby again.
Agree to refill his bubble mixture bottle.
Click the bottle to take it.
Click the cupboard with cleaning supplies.
Darren adds liquid soap to the bottle. It now needs water.
Exit the museum. Walk to the left side of the village.
Willow Creek Village: Left Side
Inventory: Click the bubble mixture bottle.
Click the bucket + canal water on the jetty.
The bottle is now full of water and ready for Bobby.
Go to the museum.
Willow Creek Village: The Museum
Collect: Glass Case Key, Gordon Chronicle
Talk to Bobby. Darren given him the bubble mixture bottle.
While Bobby is playing, click on his jacket hung on the back of his chair.
The key to the glass case is added to the inventory.
Click the glass case to bring up the close-up.
Inventory: Click the key.
Click the lock of the case.
It's closing time. Automatically exit the museum.
What a creepy confrontation!
Go to the left side of the village.
Go to the fair. Talk to the tramp.
He calls Darren the 'Anti-Christ'.
Exit to the village. Go to the hotel.
Gordon's Palace Hotel: Outside
Another encounter with Miss Valley.
Learn that every 12 years, something awful happens to the village, castle and the forest.
Enter the hotel.
Gordon's Palace Hotel: Lobby
Murray has a letter for Angelina. He puts it in the lockbox.
Darren has to extract the letter from the lockbox.
Exit automatically to the corridor. Return to the lobby.
Murray is drinking his tea and reading.
Inventory: Click the sleeping potion.
Click the cup of tea on the counter, at the left of the guest book.
Wait till Murray falls asleep.
Click the lockboxes. Darren needs a lockpick.
Exit the hotel. Go to the pub.
Willow Creek Village: The Pub
Collect: Lockpick
Click here for the screenshot of the pub.
Talk to Tom about lockpicking and beer till he's totally drunk and gives Darren the lockpick.
Exit the pub. Go to the hotel.
Gordon's Palace Hotel: Lobby
Collect: Letter For Angelina
Inventory: Click the lockpick.
Click the lockboxes.
Mini-Game: Lockbox Lockpick
Solution: The blue lockpick wire can be clicked to bend along its length. The aim is to use the wire to push down each cylinder such that the top edge of the central gray portion of each cylinder is aligned with the red line marker. Start with the right-most cylinder and work left. This puzzle resets itself differently each time so the solution is indicative.
Click here for the solution.
Click the lockbox to take the letter for Angelina.
Inventory: Right click to read the letter.
Angelina decoded the way to open the metal cover in her room.
It has something to do with two storyteller brothers from Germany and the code GFT/62/17/1/25.
Exit the lobby. Go to the corridor.
Gordon's Palace Hotel: Corridor
Collect: Content Page
Click the bookshelf. Darren takes the Grimm Brothers' Fairy Tales.
The pages are marked as GFT / Number.
Darren adds the content page of the book to the inventory.
Enter Angelina's room.
Gordon's Palace Hotel: Angelina's Room
Mini-Game: A Grimm Task
Solution: The content page is used to refer to the story and the animal associated by matching Angelina's code GFT/62/17/1/25:
GFT 62: The Queen Bee
GFT 17: The White Snake
GFT 1: The Frog King
GFT 25: The Seven Ravens
Click here for the solution.
Click the metal cover.
Mini-Game: A Grimm Task
Solution: Click to rotate the 4 side discs so that the image of the animal bordering the central disc matches the number against it as per Angelina's code.
Click here for the solution.
Click to enter the hole. Darren needs a source of light.
Exit the room. Go to the lobby.
Gordon's Palace Hotel: Lobby
Collect: Soul Key
Take a fake soul key from the souvenir box on the counter.
It lights up in three different colours.
The soul key needs batteries.
Inventory: Use the 1.5V batteries with the soul key to activate it.
Exit the lobby. Go the Angelina's room.
Gordon's Palace Hotel: Angelina's Room
Click the hole twice to enter it.
Sewers
Collect: Iron Bar, Wooden Beam, Small Cloth Piece
Darren can roam around the tunnels, but the essential screens are:
Sewer Screen 1:
Click here for the screenshot.
Click the door on the left to go round the corner.
Sewer Screen 2:
Click here for the screenshot.
Go to the right. (Can also go back that way, but later)
Sewer Screen 3: Iron Bar
Click here for the screenshot.
Take the iron bar at the back of the screen.
Return to the left to Screen 2.
Sewer Screen 2:
Go back that way on the left of the steps.
Sewer Screen 4:
Darren enters from front right.
Go back right to the screen with the grate.
Sewer Screen 5: Grate
Click here for the screenshot.
Inventory: Click the metal bar.
Click the grate.
Click the grate when open to go through.
OH, DAMN.
Darren needs to find something to hold the grate in place.
Go left to Screen 4.
Sewer Screen 4:
Darren enters from back right.
Go back left.
Sewer Screen 6:
Click here for the screenshot.
Check out the hole near the ground in the wall at right.
Go backwards via middle of the screen.
Sewer Screen 7: Wooden Beam
Click here for the screenshot.
Take the wooden beam at the rear right of the screen.
Exit forward to Screen 6.
Sewer Screen 6:
Exit back (right) to Screen 4.
Sewer Screen 4:
Exit back right to Screen 5 (grate).
Sewer Screen 5: Grate
Inventory: Click the wooden beam.
Click the open grate.
Click the fixed grate the slide under.
Sewer Screen 8
Darren enters from left. Go back left.
Sewer Screen 9
Darren enters from left. Go right.
Sewer Screen 10
Darren enters from left. Go right.
Sewer Screen 11: Pipe
Click here for the screenshot.
Click the pipe in the bottom right wall.
Darren picks up a piece of cloth - from Angelina's blouse?
Inventory: Right click the cloth - blood?
Click the pipe to enter it.
Dark Room (Bunker: Back Room)
Collect: Metal Tube, Heavy Cloth
Click here for the screenshot.
The soul key is broken and it's pitch dark.
Darren suggests using the camera flash for light.
Darren needs a light that will burn longer than a match / sparkler.
Slide the cursor around the screen to locate:
1. A heavy cloth (towards bottom right) - take it
2. A metal tube (towards bottom left) - take it
3. A bucket with oil (towards middle left)
Inventory: Use the heavy cloth with the metal tube to create a torch.
Inventory: Click the rag + tube torch.
Click the bucket with oil.
Inventory: Use the last match with the oiled torch.
Darren sticks the torch into the wall. The room is now lit.
Click here for the screenshot.
Click the metal bar blocking the door to remove it.
Click the switch box on the left wall. Not working.
Click the cables below the switch box to fix them.
Click the switch box again.
Note the hose and the outlet of the left tanker [important later on].
Go through the metal door.
Locked in... again!
Bunker: Back Room: Extension
Collect: Screwdriver, Igniter, Aluminum Dish, Chain, Rust Powder, Welding Powder
Click here for the screenshot.
Darren needs to find a way to break the lock on the cell door.
He says that iron oxide (rust) and aluminum powder can be ignited to vaporise rust, which can break the lock.
Inventory: Click the knife.
Click the rusted bars of the grate next to the cell door.
Darren collects the rust powder on the contents page.
Take an aluminum dish from the table beside the cell door.
Inventory: Use the knife with the dish to get aluminum powder.
Darren combines the rust and aluminum to get welding powder.
Inventory: Click the welding powder.
Click the lock on the cell door.
Darren needs to ignite the welding powder.
Take the igniter hanging from the left of the top bunk.
Inventory: Click the igniter.
Click the camping stove on the table beside the cell door.
Inventory: Click the sparkler.
Click the lit stove.
Inventory: Click the lit sparkler.
Click the lock + welding powder.
Works like a charm.
Take the screwdriver lying on the lower bunk.
Take the chain from the middle of the top bunk.
Click the cell door to open it. Walk to the left part of the room.
Bunker
Collect: Rubber Dinghy, Hose, Box With Magnesium Flares, Igniter Cable, Torn Poem Page, Insulation Tape, Dynamite
Click here for the screenshot of the bunker.
Click on any object to have Darren turn on the light.
Click the blue package on the lowest rack of the shelves at right.
The rubber-dinghy is added to the inventory.
Take the yellow hose at the left of the dinghy.
Take the box with magnesium flares from the second shelf from top.
Open the right locker. It has a box inside.
Darren takes an igniter cable from the locker.
Open the middle locker - Reginald Borris!
His last words are for Darren to "stop the evil".
Click Borris to take a torn poem page and insulation tape.
Click the left locker to a dynamite.
Note the compressor beside the lockers [important later on].
Click the junk on the table beside the main exit door.
It has a detonation device.
Click the hatch at the bottom left of the room.
Enter the hatch.
Bunker: Tank Room
Collect: Gloves, Wrench
Click here for the screenshot of the room.
Take the gloves and wrench from the floor beside the steps.
Note the broken concrete beam [important later on].
Click the hatch at the bottom right. It's rusted and jammed.
Inventory: Click the stick of dynamite.
Click the hatch.
Inventory: Click the igniter (fuse) cable.
Click the hatch + dynamite.
Go up to the bunker.
Bunker
Inventory: Click the igniter cable (on dynamite).
Click the detonation device on the table by the door.
Click the detonation device again to cause the explosion.
Go down the hatch.
Bunker: Tank Room
The hatch is barely damaged!
Go up to the bunker.
Bunker
Collect: Dynamite, Igniter Cable
Collect another stick of dynamite from the left locker.
Collect another fuse cable from the right locker.
Go down the hatch.
Bunker: Tank Room
Inventory: Click the dynamite.
Click the concrete beam.
Inventory: Click the igniter (fuse) cable.
Click the concrete beam + dynamite.
Go up to the bunker.
Bunker
Inventory: Click the igniter cable (on dynamite).
Click the detonation device on the table by the door.
Click the detonation device again to cause the explosion.
Go down the hatch.
Bunker: Tank Room
The broken beam is blocking the hatch.
Darren has to lift the beam to enter the hatch.
Inventory: Click the chain.
Click the beam.
Inventory: Click the rubber dinghy.
Click the beam + chain.
Enter the hatch.
Bunker: Pipe
Click here for the screenshot of the pipe.
Darren needs to find a way to get up the grate at top left.
Darren needs to get rid of the live cables at top right.
Inventory: Click the insulation tape with the gloves to fix the gloves.
Inventory: Click the fixed gloves.
Click the live cables.
Go up to the bunker.
Bunker
Click the left-most of the three levers at the right of the lockers to open the metal door to the backroom of the bunker.
Go to the back room.
Bunker: Back Room
Inventory: Click the hose.
Click the yellow hose on the left wall. The two hose are joined.
Click the outlet for the hose at the bottom of the left tanker.
Go to the tank room. The hose is set in place.
Return to the backroom.
Click the outlet to start the water.
Exit to the tank room. Enter the pipe.
Bunker: Mine Room
Collect: Iron Chain
Click here for the screenshot of the room.
This is a timed sequence and Darren has only once chance to get it right.
Darren needs to open the grate.
Inventory: Click the wrench.
Click the grate.
*whew*
Click the crevice at the top left of the screen.
Darren needs to remove the iron grate to get to freedom.
Pick up the chain from the left corner of the verandah at bottom right.
Inventory: Click the chain.
Click the grate.
One end of the chain is fixed to the grate.
Click the wagon near the pile of stones.
Darren need to replace its missing wheel.
Click the button on the left wall of the door to the main room.
The door is now open. Enter the main room.
Bunker: Main Room
Collect: Flywheel
Inventory: Click the wrench.
Click the compressor.
The flywheel is added to the inventory.
Exit the main room. Go to the mine room.
Bunker: Mine Room
Collect: Wooden Plank
Inventory: Click the flywheel.
Click the wagon. It's fixed.
Click the wagon to move it over the floor board.
Click the rotting planks.
Darren removes the planks to reveal a hole.
Inventory: Click the chain (on grille).
Click the wagon.
Click the pile of stones.
Darren loads the stones into the wagon.
Click the wagon. It's too heavy for Darren to move.
Click the planks directly above the hole.
A heavy wooden plank is added to the inventory.
Inventory: Click the wooden plank.
Click the wagon.
Click the crevice twice.
Assembly Room
Click here for the screenshot of the room.
Click the wooden door on the left wall. It opens.
Click the door to exit.
END OF CHAPTER 3.
CHAPTER 4: WALES AND WILLOW CREEK, UK
Darren is being held captive at an unknown location.
Castle: Lockup Room
Collect: Ropes (Automatically), Wooden Strip, Old Cloth, Glass Shard
Click here for the screenshot of the room.
Take the wooden strip below the table with the lamp.
Click the green bottle on the floor at the left of the sunlit window.
Darren moves the bottle into the light: kerosene.
Take a glass shard from the floor below the window.
Inventory: Click the glass shard.
Click the kerosene bottle.
Take the old cloth on the floor in front of the shelves.
Inventory: Click the old cloth.
Click the pool of kerosene on the floor.
The rag is now doused in kerosene.
Take a glass shard from the floor below the window.
Inventory: Click the glass shard.
Click the window.
The rag is now on fire.
Inventory: Click the wooden strip.
Click the fire.
Inventory: Click the burning wooden strip.
Click the ropes.
Now Darren can investigate the room properly.
Click here for the screenshot of the room.
Collect: Rope, Pieces Of Rope, Clothes Dummy, Wig Stand, Sheet, Car
Take the ropes used to tie Darren from the floor.
Take the clothes dummy from the right of the room.
Take the sheet on the rear right wall.
The Gordon family tree - this house is probably owned by them.
Click the carton on the left side of the shelves by the door.
A wig stand is added to the inventory.
Click the strange place on the wall between the shelves and the desk.
Take the toy car.
Look at the exposed ceiling beams at the top of the room.
Inventory: Click the long rope.
Click the ceiling beam.
Click the rope now slung over the beam.
Inventory: Click the rope (over joist).
Click the bale of cloth on the floor.
Click the door to exit.
See the vision of the lady...
Bobby and Tom have kidnapped Darren.
Return automatically to the room.
Darren has to lure Bobby into the room.
Inventory: Click the clothes dummy.
Click the chair.
Inventory: Click the wig stand.
Click the chair.
Inventory: Click the sheet.
Click the chair.
Inventory: Click the toy car.
Click the door.
Exit the room. Automatically go downstairs.
Castle: Living Room
Collect: Toy Car, Sandwich Paper --> Traced Carving, Charred Wood, Own Stuff
Click here for the screenshot of the room.
Take the toy car at the foot of the stairs.
Take the sandwich paper from the dining table.
Take a piece of charred wood from the fireplace at the left.
Click the chest at the bottom right of the screen.
It has a decoration carved on the lid.
Inventory: Click the sandwich paper.
Click the chest. Darren automatically traces the circles.
Darren needs to decode the circles in the decoration.
Exit the chest screen.
Inventory: Right click the traced carving.
Click the grand piano.
Mini-Game: The Pianist
Solution: Darren has to play the piano as per the simplified notes. The pitch of the keys increases from left to right. On the sheet, read left to right, the circles are marked according to their pitches. As Darren says, playing can start anywhere, going from left to right over 5 notes / keys. The height (pitch) of the notes have to be correct relative to the code.
If the keys are numbered from 1 - 5, then the order of playing is 1 3 3 2 5 3 2 3.
Once Darren plays it correctly, the piano plays automatically. According to the journal, the first note is played 3 times, the second note 2 times and the third note 5 times. So the code is 3 2 5.
Click here for the solution.
Click the chest.
Click the lock.
Mini-Game: Chest Cracker
Solution: Darren has to key in the code 3 2 5 into the lock. Left click to roll each number dial up, right click for down.
Click here for the solution.
Click the chest to take Darren's stuff.
Exit via the door at rear left.
Castle: Outside
Collect: Hatchet
Click here for the screenshot of the castle.
Talk to the boy. Learn about Angelina's double dealing.
Talk to the boy again. Give him his toy car.
Take the hatchet on the ground near the boy.
Exit to the garden at the bottom left.
Castle: Summer House
Collect: Garden Hose
Click here for the screenshot of the house.
Take the garden hose at the bottom right of the screen.
Note the water tap beside the hose [important later on].
Darren needs to get inside the ruined tower.
Walk left to the gate.
Go to the crypt at the back.
Castle: Crypt Garden
Collect: Pulley, Hook
Click here for the screenshot of the garden.
Note the marsh in which Darren landed and the trees at the right of the crypt entrance [important later on].
Take the pulley from near the base of the left statue of the crypt.
Walk right to the summer house at the right edge of the screen.
Click the hook on the wall of the house.
Darren needs to loosen the hook from the wall.
Inventory: Click the hatchet.
Click the hook.
Enter the crypt.
Castle: Crypt: Inside
Collect: Carrying Slings
Click here for the screenshot of the crypt.
Click the sarcophagus at the right. Looks like Angelina moved it.
Darren needs to move the lid off the sarcophagus.
Take the carrying slings from the base of the statue in the middle.
Exit the crypt. Go to the garden.
Castle: Crypt: Garden
Click the trees at the right of the crypt entrance.
Inventory: Click the hatchet.
Click the trees. The tree trunks are now felled and trimmed.
Inventory: Click the pieces of rope.
Click the tree trunks. Darren makes a tripod.
Darren automatically takes the tripod into the crypt and positions it over the sarcophagus.
Castle: Crypt: Inside
Inventory: Click the pulley.
Click the tripod.
Inventory: Click the carrying slings.
Click the sarcophagus.
Click the slings. Darren fastens them to the pulley.
Click the pulley.
Click the sarcophagus to enter.
Castle: Tower
Collect: Folder, Plastic Tube
Click here for the screenshot of the tower.
Take the folder from the broken cupboard at rear right.
Click the safe on the floor at the rear middle of the room.
Darren need the 5-alphabet combination for the safe.
Inventory: Right click to read the contents of the folder.
Learn that Sir Richard was William Gordon's brother.
Click the blood group poster from the rear right wall.
Read the blood groups AB - B - A - O noted at the bottom right.
That's the combination for the safe.
Click here for the screenshot of the poster.
Click the safe.
Mini-Game: Safe No More
Solution: Darren has to key in the code AB - B - A - O into the lock. Left click to roll each number dial up, right click for down.
Click here for the solution.
Click the safe.
Angelina has stolen the samples of Richard & William Gordon's blood.
Take the plastic tube on the ground in front of the cupboard.
Note the welding machine at bottom right [important later on].
Exit the tower. Go to the castle.
Tom's back, and he's pissed.
Darren has to lay a trap for Tom so he can steal the car.
Return automatically to the summer house.
Castle: Summer House
Collect: Hose Pieces
Inventory: Use the hatchet with the torn hose.
There are now two parts of good hose.
Darren has to combine the two hose lengths together.
Inventory: Use the plastic tube with the pieces of hose.
The tube is too narrow. Darren needs to heat up the tube.
Go to the tower under the sarcophagus.
Castle: Tower
Collect: Mended Hose
Inventory: Click the plastic tube.
Click the welding machine.
Inventory: Use the heated plastic tube with the pieces of the hose.
The mended hose is added to the inventory.
Exit the tower. Go to the crypt garden.
Castle: Crypt: Garden
Inventory: Click the mended hose.
Click the marsh.
The hose is in position.
Go forward to the summer house.
Castle: Summer House
Inventory: Click the hose (in swamp).
Click the water tap twice to fill the swamp.
Go to the castle.
Darren lures Tom into the marsh.
Exit automatically to Willow Creek. Enter the hotel
Gordon's Palace Hotel: Lobby
Collect: Angelina's Letter
Murray gives Darren Angelina's letter.
He has to meet her at the lighthouse at 11pm.
Darren needs to read the Gordon chronicles.
Exit the hotel. Go to the museum.
Willow Creek Village: Museum
Collect: Wooden Plate, Chewing Gum Wrapper
Click here for the screenshot of the museum.
Click the cupboard with cleaning supplies to hide till the museum closes.
Darren exits the cupboard automatically at 9 pm.
Click the display case with the chronicle.
Inventory: Click the display case key.
Click the lock.
Click the bottom left corner of the book to read about the Order.
The Order intends to prevent evil from rising again.
Exit the display case.
Darren has to leave the museum.
Go to the Black Museum at the rear.
Darren needs to stand on the shredder to reach the pivoting window.
However, he needs something to cover the shredder first.
Exit to the main museum.
Click the wooden plate at the left of the sewing machine just outside the door.
Return to the Black Museum.
Inventory: Click the wooden plate.
Click the shredder. It's covered now.
Click the shredder again to climb on it.
Darren has to disable to alarm on the pivoting window.
Climb down from the shredder.
Exit to the main museum.
Click the trashcan at the right of Bobby's desk.
The chewing gum wrapper is added to the inventory.
Return the to Black Museum.
Click the shredder to climb it.
Inventory: Click the chewing gum wrapper.
Click the pivoting window.
The alarm is disabled and Darren climbs out.
The drunk again - he is reciting the poem!
Talk to the drunk.
Darren decides to go to the mine again before meeting Angelina.
Assembly Room
Someone's coming - Darren has to hide.
Go left. Click the elevator to hide inside.
Eavesdrop on the meeting. Try to escape...
Bunker: Mine Room
Click the main room door to run inside.
Bunker: Main Room
Click the metal door to shut it.
Inventory: Click the metal bar.
Click the metal door.
It's locked, temporarily.
Walk right to the three levers.
Click to pull the middle and right levers down.
The metal door of the backroom is now open.
Exit to the metal room
Bunker: Back Room
Collect: Iron Rod, Hose
Click here for the screenshot of the backroon.
Click the switch box to shut the door.
Take the iron bar from the left of the door.
Take the yellow hose from the right of the door.
Inventory: Use the hose with the bar.
Use hose + bar with the pipe at top right.
Click the hanging hose to enter the pipe.
Sewers
Collect: Wooden Block
Darren has to run back to Angelina's room.
The directions are:
Left
Left
Front Left: Darren is now in front of the grate. Take the wooden block to shut the grate.
To The Tunnel (left)
Front Right
To The Entrance (towards the front)
Angelina's Room (up the steps)
Note: Darren can escape without taking the wooden block also if he is fast and accurate enough.
Exit automatically to the lighthouse.
Lighthouse: Outside
Click the tall grass at the right.
Oh no - Angelina!
Darren falls unconscious.
END OF CHAPTER 4.
CHAPTER 5: WILLOW CREEK, ENGLAND UK
Lighthouse: Outside
Click the gravestone at the right. Fuller?!
Click the tree. Mom!!
Click the entrance of the lighthouse to enter.
Aaargh!
Darren awakes from his nightmare.
The Academy: Yard
Click here for the screenshot of the yard.
Talk to Ralph.
Note the elder bush in the middle of the yard [important later on].
Exit via the main gate at left to the lighthouse.
Lighthouse
Collect: Knife, Note
Click here for the screenshot of the lighthouse.
Take the knife stuck in the beam / door of the lighthouse.
Take the note from the trunk of the tree.
The note says:
The king went north.
The pawn went south.
The queen went ....
The knight went ..st.
Go to the Academy yard.
The Academy: Yard
Collect: Elder Stick
Inventory: Click the knife.
Click the elder tree in the middle of the yard.
An elder stick is added to the inventory.
Exit to the ruins at top right.
The Academy: Ruins
Collect: Pawn, Queen
Click here for the screenshot of the ruins.
Note the raven flying out.
Click the gate of the ruins.
Darren has to unlock the gate.
The stone plinth has a chessboard with 4 holes for 4 chess pieces.
Darren needs to find the 4 chess pieces.
Click the grass at the foot of the chess board.
Take the queen piece.
Click the pile of stones at the bottom right of the gate.
Take the pawn piece.
Exit to the yard.
The Academy: Yard
Collect: Knight, Whistle
Talk to Ralph about the knight and the raven.
The raven likes shiny things.
Darren has to give Ralph a musical toy in exchange for the knight.
Inventory: Use the knife with the elder stick to get a whistle.
Talk to Ralph. Give him the whistle in exchange for the knight.
Exit to the lighthouse.
The Lighthouse
Collect: King
Click the crevice at the bottom left of the lighthouse door.
Take the king piece (that's where the raven has stored it).
Now Darren has all 4 chess pieces.
Exit the lighthouse. Go to the ruins.
The Academy: Ruins
Mini-Game: Chess Champ
Solution: Darren has to put the four pieces in the four holes on the stone plinth. Correct placement gets clicks. As per the note found at the lighthouse:
1. King goes to the North (top hole)
2. Pawn goes to the South (bottom hole)
3. Knight goes to the East (right hole, guess between knight and queen)
4. Queen goes to the West (left hole)
Click here for the solution.
The gate is open. Click to enter.
The Academy: Outside The Chamber
Collect: Angelina's Diary, Letter
Click here for the screenshot of the room.
Click the rucksack on the floor at the rear left.
Take the diary. There is a letter inside. Read both.
So that's the secret of the Gordon family.
Darren needs to collect all 3 mosaic pieces:
1. One from Angelina's rucksack
2. Two from the castle, from 'Maximillian Mortimer Gordon'
Click the rucksack. The raven has stolen the mosaic tile.
Darren has to retrieve the tile from the raven.
Note the stone plinth for the tiles, and the gate [important later on].
Exit via left. Darren goes automatically to Black Mirror Castle.
Black Mirror Castle: Gate
Collect: Branch
Click here for the screenshot of the gate.
Note the three nymph statues [important later on].
Note the mailbox at the right of the middle statue [important later on].
Click the smaller gate at the right.
Darren needs to remove it off its rusted hinges.
Take the branch from the undergrowth at bottom right.
Inventory: Click the branch.
Click the smaller gate.
Exit the to castle.
Black Mirror Castle: Main Door
Darren is confronted by gardener Louis.
Talk to Bates the butler.
Darren introduces himself as Inspector Falk.
Learn that Louis and Lady Eleanor - Richard Gordon's wife, have been living at the castle since the explosion in Wales killed Sir Richard.
Enter the castle automatically when invited by Bates.
Black Mirror Castle: Living Room
Collect: Thread
Click here for the screenshot of the room.
Talk to Lady Victoria.
Get permission to explore the castle.
Click the knitting basket at the foot of Lady Eleanor.
Take the thread.
Exit right to the hall.
Black Mirror Castle: Hall
Click here for the screenshot of the hall.
Click the giant globe in the middle of the room.
Darren inspects the stone slab on its base and thinks it might be the door of a secret compartment hiding a mosaic tile.
Darren has to open the slab and take the tile.
Note the locked door at the bottom left [important later on].
Exit to the library via the middle door on the left.
Black Mirror Castle: Library
Click here for the screenshot of the library.
Note the Gordon family tree on the rear right wall [important later on].
A part has been painted over, of Samuel-Cathrin's branch.
Click here for the screenshot of the family tree.
Note the telephone on the desk at rear right [important later on].
Return to the hall. Exit via door on right to the kitchen.
Black Mirror Castle: Kitchen
Collect: Teaspoon, Rubber Boots
Click here for the screenshot of the library.
Take a teaspoon from the tray on the cupboard at right.
Take the rubber boots from beside the stable door at the rear.
Talk to Sally.
Learn about the 'ghost' in the locked wing of the castle.
Exit to the stables via the door at rear.
Black Mirror Castle: Stables
Collect: Ladder, Hammer, Mosaic Tile, Muddy Boots
Click here for the screenshot of the stables.
Note the raven's nest at the top of the well at right.
Darren needs to get the mosaic tile from the nest.
Take the ladder leaning against the barn at left.
Take a hammer from the toolbox near the bench in front of the barn.
Note the wooden stairs at the side of the barn.
Inventory: Click the ladder.
Click the nest.
Darren needs to get rid of the raven before he gets the tile.
Inventory: Use the thread with the teaspoon as a bait for the raven.
Inventory: Click the threaded teaspoon.
Tie to the wooden stairs of the barn.
Click the ladder to get the tile from the nest.
Note the muddy ground in front of the well.
Inventory: Click the boots.
Click the mud to get muddy boots [important later on].
Talk to Louis working under the car at left.
Exit to the main entrance via right.
Enter the castle via the main door.
Go up by the stairs at the right of the living room.
Black Mirror Castle: First Floor Corridor
Click here for the screenshot of the corridor.
Note the painting on the wall and the telephone on the sideboard [important later on].
The door to Bates' room at the end of the corridor is locked.
Enter the bathroom via the door at the left of the painting.
Black Mirror Castle: Bathroom
Click here for the screenshot of the bathroom.
Note the ultra-clean floor, the mirror on the left and the cupboard with the towels [important later on].
Note the tub without a plug, and the water tap [important later on].
Exit the bathroom. Go down to the living room.
Black Mirror Castle: Living Room
Talk to Lady Eleanor.
Learn that the castle in Wales is hers & Richard Gordon's.
Also learn that a cook was injured while trying to help Lady Cathrin from the fire i.e. Darren's mother, Rebecca.
Click the library door to overhear Lady Victoria asking someone over the phone for a photo of Darren.
Enter the library.
Black Mirror Castle: Library
Note the tea service trolley at the left of the room.
Darren needs to get the ladies to the library for tea.
Exit to the kitchen.
Black Mirror Castle: Kitchen
Talk to Sally. Learn about Louis and the car.
Click the teapot on the kitchen counter at rear left [important later on].
Sally stops Darren, and says Bates has gone to the village to get tea.
Exit to the stables.
Black Mirror Castle: Stables
Talk to Louis. He denies going out in the car in the morning.
Enter the castle. Go to the upstairs bathroom.
Black Mirror Castle: Bathroom
Inventory: Click the muddy boots.
Click the floor.
Exit the bathroom. Go to the kitchen.
Black Mirror Castle: Kitchen
Collect: Teapot
Tell Sally about the mess on the bathroom floor.
She leaves. Take the teapot.
Exit the kitchen. Go to the library.
Black Mirror Castle: Library
Inventory: Click the teapot.
Click the tea service trolley.
Darren needs tea, for which he has to go to the village.
Click the telephone on the table at right.
Darren mis-informs Murray about being at the hotel in half an hour.
Exit the castle. Go to Willow Creek.
Darren sees Bates talking to Tom about finding 'her'.
Go to the pub.
Willow Creek Village: The Pub: Outside
Inventory: Click the lockpick.
Click the pub door.
Mini-Game: Pub Lockpick
Solution: The same logic as the lockbox lockpick. Click to bend the lockpick wire along its length and use it to push down each cylinder such that the top edge of the central gray portion of each cylinder is aligned with the red line marker. Start with the right-most cylinder and work left. This puzzle resets itself differently each time so the solution is indicative.
Click here for the solution.
Enter the pub.
Willow Creek Village: The Pub: Inside
Collect: Tea Packet
Take the packet of tea from the table at right.
Exit the pub. Return automatically to the castle.
Go to the library.
Black Mirror Castle: Library
Inventory: Click the packet of tea.
Click the tea pot on the tea service trolley.
Darren needs hot water.
Exit to the kitchen.
Black Mirror Castle: Kitchen
Tell Sally about the hot water.
Exit to the living room.
Black Mirror Castle: Living Room
The ladies have gone to the library.
Click the globe in the middle of the room.
Click here for the screenshot of the globe.
Darren needs to open the stone slab.
Note the barrier around the globe.
Exit to the upstairs bathroom.
Black Mirror Castle: Bathroom
Collect: Mop Cloth, Samuel's Code
Click the cleaning equipment left behind by Sally.
Take the mop.
Click the mirror - Samuel's ghost!
Darren smashes the mirror with his fist.
Click the broken mirror.
Samuel's ghost pointed to a tile on the right all.
Inventory: Click the hammer.
Click the tile.
Take the note with Samuel's code about triangles / pyramids.
Note the globe drawing on the note.
Exit the bathroom. Go to the living room. Click the globe.
Black Mirror Castle: Globe
Collect: Mosaic Tile
Click the barrier. The pyramids are as shown in Samuel's note.
Mini-Game: Open Globe
Solution: As per Samuel's note, click the second, fourth and fifth pyramids from the left to push them in.
Click here for the solution.
Click the stone slab. It opens.
Take the second mosaic tile.
Exit upstairs to Bates' room.
Black Mirror Castle: Bates' Room
Talk to Bates. Learn how Rebecca was injured in a fall.
Learn about Samuel and Cathrin's troubled marriage.
Exit the room automatically.
Darren needs to get Bates out of his room to investigate it.
Enter the bathroom.
Black Mirror Castle: Bathroom
Inventory: Click the mop cloth.
Click the tub to plug it.
Click the water tap.
Exit the bathroom. Go to Bates' room.
Black Mirror Castle: Bates' Room
Tell Bates about the overflowing bathroom.
He asks Darren to call Sally and leaves the room.
Exit to the kitchen.
Black Mirror Castle: Kitchen
Tell Sally about the overflowing bathroom.
Exit to Bates' room.
Black Mirror Castle: Bates' Room
Collect: Brass Key, Documents, Photo, Casket Code
Click here for the screenshot of the room.
Click the bedpost of Bates' bed.
Take the small brass key.
Click the drawers at the rear right of the room. They are locked.
Inventory: Click the brass key.
Click the locked drawers.
There is a casket / jewellery box inside.
Take the documents and the photo.
In the photo, taken in 1969, Darren mother should have been 7 months pregnant with him, given that he was supposed to have been born in 1970, but she isn't looking remotely pregnant.
Darren needs the combination for the casket.
Inventory: Right click the documents to get the casket code and proof of cash tranfers to Rebecca by Bates.
Bates has noted down clues to help him remember the code, which Darren notes in his journal:
1. On Sir Egmont's portrait
2. The builder's eldest sister
3. My (Bates') first name
4. The number of nymphs
Darren needs to collect this information to open the casket.
Exit the room.
Black Mirror Castle: First Floor Corridor
Click the painting of the naked girls (nymphs) on the wall.
It says XVIII: 18 in Roman numerals.
Exit to the library.
Black Mirror Castle: Library
Talk to Lady Victoria.
Learn that most of the castle was built by Frederic Arthur Gordon.
She does not know Bates' first name.
Click the Gordon family tree in the right corner.
Click on Frederic Arthur's name (builder), near the middle.
His eldest sister was called Rose.
Exit to the kitchen.
Black Mirror Castle: Kitchen
Talk to Sally. She knows who Sir Egmont is, but wants Darren to do something about her brother's speeding tickets.
Exit to the first floor corridor.
Black Mirror Castle: First Floor Corridor
Click the telephone to call the operator.
There are 18 "Rupert Woods" in the directory.
Exit to the kitchen.
Black Mirror Castle: Kitchen
Talk to Sally. Try to bluff her about the speeding ticket.
She isn't fooled and wants her brother's address and age as proof.
Exit the kitchen. Go to the living room.
Black Mirror Castle: Living Room
Talk to Bates. He tells Darren that Sally is from Sussex.
Hence her brother must be too.
Exit to the first floor corridor.
Black Mirror Castle: First Floor Corridor
Click the telephone to call the operator.
Talk to Rupert Woods in Sussex. He is 34 years old.
Exit to the kitchen.
Black Mirror Castle: Kitchen
Collect: Sir Egmont's Oat Flakes
Talk to Sally about the speeding ticket.
She gives Darren a packet of Sir Egmont's oat flakes.
Note the cross on Sir Egmont's jacket.
Exit to the castle gates.
Black Mirror Castle: Gate
Collect: Letter For Bates
Click the three statues of the nymphs outside.
They have the numbers 1, 19 and 20 inscribed on them.
If the painting in the first floor corridor has already been checked, then Darren works out the combination of the numbers - 18, 1, 19 and 20 - to the alphabets A, R, S, T, spelling STAR.
Click the mailbox. There is a letter inside for Bates, informing him about his gravestone.
Bates' first name is 'Edward Bartholomew'.
Go to the library.
Black Mirror Castle: Library
Talk to Lady Victoria.
Learn that the symbol for St. Bartholomew is a knife.
Exit the library. Go to Bates' room.
Black Mirror Castle: Bates' Room
Collect: Large Key, Locket
Click the casket on the desk at the back.
Mini-Game: Casket Cracker
Solution: The symbols as per Bates' aide-memoire are:
1. On Sir Egmont's portrait: CROSS
2. The builder's eldest sister: ROSE
3. My (Bates') first name: KNIFE
4. The number of nymphs: STAR
Click the top knob till an image of a cross appears in the slot below it. Repeat clockwise for the remaining three locks.
Click here for the solution.
Darren takes a large key and the locket from the casket.
The boy on the locket is Darren as a child... and his name is Adrian!
Exit the room. Go to the living room.
Black Mirror Castle: Living Room
Inventory: Click the large key.
Click the locked door at bottom left.
Enter the closed wing of the castle.
Black Mirror Castle: Secret Room
Collect: Wooden Plate
Click here for the screenshot of the room.
Click the mirror at the rear of the room.
The mechanism is missing a round ball.
Take the wooden plate on the floor at bottom right.
It has 'Ralph' written on the back.
Exit the room.
Inventory: Right click the postcard of Willow Creek.
Click the Academy at right to go visit Ralph.
The Academy: Yard
Collect: Sliding Tile Puzzle
Talk to Ralph.
He gives Darren a sliding tile puzzle.
Exit the Academy to return to the castle.
Go to the secret room.
Black Mirror Castle: Secret Room
Collect: Metal Ball
Inventory: Use the wooden plate with the sliding tile puzzle.
Mini-Game: Lions & Goats
Solution: Note the gold and silver dots along the rows and columns of the grid. They denote the number of gold (lion) and silver (goat) tiles that should be in that row / column. Click a tile to slide it into an adjacent empty space. The bottom right corner should stay empty as the ball is there.
Numbering the columns from 1 - 4, left to right:
1: 2 Goats
2: 3 Goats
3. 2 Goats
4: 1 Goat
Numbering the rows from 1 - 4, top to bottom:
1: No Lions (i.e. all 4 goats: use as reference)
2. 2 Lions
3: 4 Lions (i.e. all 4 lions: use as reference)
4: 1 Lion
Click here for the solution.
Take the small metal ball.
Inventory: Click the metal ball.
Click the large mirror.
Click the mirror again to set the ball.
Mini-Game: The Ball Game
Solution: Click the round key at bottom left to release the ball into the maze. The ball moves clockwise, and can move via 'gates' in the walls. The aim is to get the ball through the hole in the middle. The rotator knobs along the edge lower particular walls and allow the ball to move in. This game requires practice to get correct. There is no fixed solution.
Click here for the solution.
Click the revealed door to enter the secret room.
Black Mirror Castle: Nursery
Collect: Mosaic Tile
Click here for the screenshot of the room.
Click the drawer of the dresser on the right to get a music box.
Take the third mosaic tile.
Click the music box again.
END OF CHAPTER 5.
CHAPTER 6: WILLOW CREEK, ENGLAND UK
Talk to Cathrin, Darren's real mother, who had also survived the fire. Learn that Angelina is actually Adrian's - i.e. Darren's - twin sister. Darren was taken to the USA by Rebecca, the Gordons' cook, to protect him from the evil influence of the castle. Angelina was sent to boarding school, but she visited the castle on holidays as Gordon girls were thought to be free of the curse. But Angelina wanted to harness the dark powers of the castle, and then the Order was reinstated with Victoria, Eleanor, Cathrin, Bates, Ms. Valley and a few others to keep Darren safe from Angelina. Darren has to leave the castle on his free will. Angelina was killed by an unknown person, possibly double-crossed by her secret partner who was helping her search for Darren's blood.
Exit the nursery automatically.
Talk to Bates in the living room.
Darren has to ask Louis for tickets to Florida.
Exit to the stables.
Black Mirror Castle: Stables
Talk to Louis. He doesn't know about the tickets.
So is Sally lying, or Bates, or Louis?
Return to the castle. Go to the upstairs bathroom.
Black Mirror Castle: Bathroom
Collect: Towel
Oh, no! Poor Sally!!
Click Sally's body. She is pointing to something.
Exit the close-up.
Click the water tap. Boiling hot water starts pouring out.
The tub is also full of boiling water.
Click the window. It's open.
Darren shuts the window. The room starts to fill with steam.
Click Sally's body again.
She has scribbled a 'B' on the side of the tub... only, she couldn't have. Which means the murderer must have, to mislead Darren into thinking Bates murdered Sally.
Click here for the screenshot of Sally.
Exit the bathroom - the castle is on fire!
Click the cupboard at left. Take a towel.
Inventory: Click the towel.
Click the water in the tub.
Exit the bathroom.
Black Mirror Castle: First Floor Corridor
This is a timed sequence and Darren has only one chance.
Exit to the living room.
Black Mirror Castle: Living Room
Watch the male ghost chasing the female ghost.
Talk to a dying Bates.
Exit the castle.
Get accosted by Louis, the murderer's apprentice.
Exit automatically to the ruins of the Academy.
The Academy: Outside The Chamber
Collect: Candle, Oil Lamp
Click here for the screenshot of the room.
Angelina!!!
Learn about Angelina's plan to lure Darren to England so she can use him to open the Academy's chamber. She murdered Ms. Valley and disguised her body as Angelina's. She has also kidnapped Cathrin.
Darren has to open the chamber's doors.
Take the candle from the holder in the middle pillar.
Take the oil lamp from beside Angelina's rucksack on the floor.
Inventory: Use the candle to light the oil lamp.
Inventory: Click one of the tiles.
Click the stone plinth in the middle.
Repeat for the other two tiles.
Inventory: Click the lit oil lamp.
Click the stone plinth.
Enter the chamber.
The Academy: The Chamber
Collect: Notepaper
Click here for the screenshot of the chamber.
There are 8 stone slabs in a semicircle.
8 'chosen people' or their replacements have to be placed on the slabs.
Number the slabs 1 - 8 from left, clockwise.
Click on any slab.
Darren automatically stands on the second slab from right i.e. the 7th slab.
This has the stone block falling from top.
Take the notepaper from the banister at the right of the stairs.
It has coded instructions on how to open the grate using the slabs.
Click here for the screenshot of the note.
If Darren stands on a wrong slab, he dies.
Note the two stone doors on the left and right walls.
Stand on the 2nd slab. It opens the left door.
Stand on the 6th slab. It opens the right door.
As per the note and slab numbers:
1. Flower
2. Left Stone Door
3. Knife
4. Sun
5. Water
6. Right Stone Door
7. Stone Block
8. Snowflake
Talk to Cathrin. Ask her to stand on the 2nd slab.
Exit room via left stone door.
The Academy: Chamber: Left / Puzzle Room
Collect: Summer, Spring & Winter Staffs
Click here for the screenshot of the room.
There are 4 panels of text in the room, each with a riddle.
Note: The riddles noted by Darren in the journal do not exactly match those on the panels but the answers are the same.
The leftmost panel says:
Dress of green and hat of white,
All would agree a welcome sight
With bells in the wind do swing
Heralding the start of spring.
Answer: Flower (White bell-shaped top, seen during spring)
The second from left panel says:
Make things harder, make things softer
Make a rich man, make a pauper
Not too close, but love me too
Too close, and I'll devour you.
Answer: Fire
The second from right panel says:
Sails I have, but sail I don't, at least on the sea.
Round and round and up and down, working hard for thee.
Grinding up with my back teeth, as I said,
The main ingredient which you need to make your daily bread.
Answer: Windmill
The rightmost panel says:
In the air it flies, on the ground it lies
It adorns the trees, makes old men wheeze
On the stove it melts, from grey skies it pelts.
Answer: Snow
Click the mechanism in the middle of the room.
Mini-Game: Mechanism
Solution: The four images at the centre of the mechanism should match the answers to the four riddles, from left, clockwise. Clicking the knobs at the 4 corners rotates the discs.
1. The top knob rotates the top, left and bottom discs.
2. The left knob rotates the left and bottom discs.
3. The bottom knob rotates the bottm and right discs.
4. The right knob rotates only the right disc.
As per the riddles and knobs:
1. Left: Flower
2. Top: Fire
3. Right: Windmill
4. Bottom: Snow
Start with the top knob, set fire image. Move the left knob, set the flower. Move the bottom knob, set the snowflake. Set the windmill using right knob.
Click here for the solution.
Four stone compartments open.
Take the spring, summer and winter staffs.
The autumn staff is missing.
Exit the room.
The Academy: The Chamber
The staffs can be used with some of the slabs.
Match the seasons of the staffs with the motifs of the slabs.
Inventory: Click the spring (yellow) staff.
Click the 1st (leftmost: flower) slab. It is deactivated.
Inventory: Click the summer (green) staff.
Click the 4th (from left: sun) slab. It is deactivated.
Inventory: Click the winter (blue) staff.
Click the 8th (rightmost: snowflake) slab. It is deactivated.
So of the 8 slabs: 1, 2 (door), 4, 6 (door) and 8 are safe.
So 3, 5 and 7 are still trapped.
Talk to Cathrin. Ask her to stand on the 6th slab.
Exit room via right stone door.
The Academy: Chamber: Right / Trap Room
Click here for the screenshot of the room.
Click the description panel on the right wall.
It has a set of bars and levers and buttons.
Check the symbol panels on the left wall.
Each symbol panel of 5 symbols accompanies a rope.
Each symbol panel has a red symbol.
Each paving slab in the chamber has a red symbol.
Thus the red symbol of the slabs in the chamber corresponds to the red symbol of the trap's symbol panel.
Darren has to identify which trap is linked to which slab in order to deactivate 4 out of 4 slabs in the chamber. Then 4 slabs will be left for the four people present.
Go down to the chamber. Note the red symbol of the 7th slab, the one with the stone weight.
Return to the trap room.
The red symbol of the 7th slab matches the symbol column of the third rope from the right.
Note ALL the 5 characters and their colours of the corresponding symbol panel of the third rope.
Mini-Game: Trapped!
Solution: This is a visually difficult game due to the complex characters used. Darren has to recreate a particular symbol set in the description panel, using which he can activate the 4th trap harmlessly.
In the panel, there are 5 rows of symbols. Each row can be slid right and left by clicking in the empty space in their slots on either side. There are two vertical columns. The aim is to place a symbol from each row inside a column, and then use the switch to select the left or right column as applicable. The symbol panel of the third rope has to be recreated bottom upwards in this manner, starting with the red symbol in the lowest row.
Once the symbols are set, click the white button at bottom left. If the set is correct, then the trap to be activated displays beside the button.
Click here for the solution.
The third rope is confirmed to be the one attached to the stone weight over the 7th slab.
Darren needs a knife to cut the rope.
Exit to the chamber.
The Academy: The Chamber
Collect: Knife
Click the 3rd slab (knife).
The trap is sprung and a knife edge breaks off from it.
Take the knife.
Go to the trap room.
The Academy: Trap Room
Inventory: Click the knife.
Click the trap room.
Darren runs downstairs to see the trap fall.
The Academy: The Chamber
Darren has to convince Louis to stand on the wrong slab.
Talk to Angelina.
Watch till the demonic gate to Mordred's prison opens.
Click here for the screenshot.
Angelina wants Darren to enter the gate.
Click the holder at the right of the gate.
Angelina puts the black ball stolen from the museum, in the holder.
The demonic portal opens. All three automatically walk in.
The Academy: Mordred's Chamber
Click here for the screenshot.
Click the portal to exit back into the chamber.
Exit the chamber to go outside.
The Order... damn!
Return to the chamber. Re-enter the demonic portal.
Watch the finale.
Ciao for now!
This is an original walkthrough written by me. Please do not distribute the text and images without my written consent.